This is one deep continuous struggle by an oppressed slave (who didn't realize he was oppressed until he overheard the gruesome plan that spelled out doom for him and his whole race of Mudokons) to save himself and other (sometimes) unbelieving fellow beings. The game doesn't depend on accumulating points to win (what!?!) nor does it bombard you with unconnected puzzle screens or mindless game play designed to merely extend the game length artificially. The story is unbelievably involved for this type of game and once you get into it just a little way, you'll be hooked. The GT Interactive designers have thrown convention to the wind and thrust upon the unsuspecting gaming world an enormously innovative, exciting, dare-to-be-different extravaganza that should act as a basis for rethinking future side scrolling designs. ![]() ![]() For anyone who thought that there wasn't anything new to add to this type of game, think again. As might be intuited by the very name of the game, Oddworld: Abe's Oddysee expresses the intent of the designers to create something a little bit different than the normal run of side scrolling epics.
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